In the V-Ray Frame Buffer section, users will have a full understanding of how the VFB new parameters work. In this chapter, users will be taken through key V-Ray render setup parameters such as, Frame buffer, Global switches, IPR options, Image sampler (Antialiasing), Bucket image sampler, Progressive image sampler, Image filter, Global DMC, Environment, Color mapping, Global illumination, Brute force GI, Light cache, Color management, Distributed rendering, System, Render elements, etc. I have recently published a New Book with Taylor & Francis/CRC Press, entitled, V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows
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